JAVA OBJECT ORIENTED PROGRAMMING
Exercise 7 w/ Solution
16/10/2009 09:33
Exercise Objective – In this exercise, you will use the try-catch block to handle a simple runtime exception.
Tasks
The TestExceptions program prints out all of the command-line arguments, but it has a fatal flaw: It will
eventually attempt to access beyond the args array bounds.
public class...
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Exercise 6 w/ Solution
16/10/2009 09:26
Advanced Class Features
Exercise #6: Use Interfaces and Abstract Classes
Objective
In this exercise you will create a hierarchy of animals that is rooted in an abstract class
Animal. Several of the animal classes will implement an interface called Pet. You will
experiment with variations of these...
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Exercise 5 w/ solution
13/10/2009 10:36
Creating Subclasses of Bank Accounts
In this exercise, you will create two subclasses of the Account class in the Banking project: SavingsAccount and CheckingAccount.
To the banking package, add the SavingsAccount and CheckingAccount subclasses, as modeled in the illustration
...
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Exercise 4 w/ Solution
01/08/2009 12:10
Exercise 4 - Creating Customer Accounts
BANKING
Customer
-firstname : String
-lastname : String
+account : Account
...
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Exercise 3 w/ Solution
25/07/2009 14:41
Creating a Simple Bank Package
In this exercise, you create a simple version of the Account class. You place this source file in the banking package. A test program, TestBanking, has been written in the default package that creates a single account. It initializes the baance of that account...
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Exercise 2 w/ Solution
25/07/2009 14:30
Vehicle
-load : double
-maxLoad : double
+Vehicle(max_Load : double)
+getLoad( ) : double
...
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Exercise 1 w/ solution
25/07/2009 09:13
Classes – Part I
Vehicle
+load : double
+maxLoad : double
+Vehicle(max_Load : double)
+getLoad( ) : double
+getMaxLoad( ) : double
1. Create a class Vehicle that implements the above UML diagram.
a. Include two public attributes: load “the current weight of the vehicle’s cargo” and maxLoad...
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OOP Information
OOP Tutorials
01/08/2009 17:40
Tutorials & Code Camps
Lesson 8: Object-Oriented Programming
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OOP Concepts
01/08/2009 17:38
Lesson: Object-Oriented Programming Concepts
If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, classes, inheritance, interfaces, and packages. Each...
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OOP Discussion
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